![]() largos being shiny based on the slime that was fed the plort (2 shiny forms for every single largo.).inter-mod communication so other modders can add shiny forms to their slimes to be used by this mod (and not just get permanently locked into null colour).every slime having a shiny form coloured (and not just set to null on every colour).while they do function, they just aren't what they are going to be when i get a chance to get them working the way i want them to.Ī list of planned features, since why not. secret styles in general don't present as they are intended to.Here's a list of current features that aren't intended, aren't technically bugs, but will be removed/fixed at a later date. special event skins for special occasions are possible.Every slime except for golds and pure sabers may spawn with a different appearance.one that replaces all previously obtained shinies with their updated appearance, and another that leaves them be.) (later updates that change a shiny's shiny form will be released in a set of 2. they keep their colours with that shiny value as well. Slimes keep their shiny value between play sessions and even through the vacpac.any slime set with a shiny value of 1 will look different from its counterpart with a value of 0. ![]() All slimes (should include modded) may spawn with a shiny value set to 1.this however is intended to differ later on in development.Īs it currently stands, here's a list of current features in the mod. ![]() at the present moment shinies function identically to the gen 3-8 Pokemon games when compared to their original counterparts. when a slime spawns it has a chance to randomly spawn as a shiny, appearing a different colour and having an internal value that identifies it as a shiny. This mod aims to add rare variants to the slimes of the game. ![]()
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